Last night I also did some open ended brainstorming about character systems, progression, talent trees and rpg design in general. Here's the recording:
Friday, August 21, 2015
Tuesday, August 18, 2015
Battles and Dialog Test wired up, and Building a Store
A big milestone was reached over the last two weeks. Wiring up the Battle Game with the DialogTest Unity projects. These are both merged together, share data structures, and live in the UnityRPG solution.
Here's a short demo walking through the current game on the dev branch:
I also started working on a store. Last night I was able to build most of the backend, and a rough UI. I'm still wiring up the UI to buy and sell, but should have that done shortly, and will stream the progress.
Here's a short demo walking through the current game on the dev branch:
I also started working on a store. Last night I was able to build most of the backend, and a rough UI. I'm still wiring up the UI to buy and sell, but should have that done shortly, and will stream the progress.
Thursday, August 6, 2015
Quest System Demo
Quick overview of the quest system in the RPG. Flags can be set in dialog, battles, or info-popups on screen.
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