Tuesday, November 3, 2015

Cutscene Creation

Here's a quick demo of the current build:



Designing and building a Cutscene Screen - used to convey narrative, or even a loading screen between other gameplay screens:

Switching Gears - A New Focus for the Month



We're getting really close to having an alpha of the Unity RPG system.  But right now there's really no content for the actual game I'm planning on building.  I have some character designs, world design and a rough plot, but none of the dialog, character and sprites or tilesets.  Even the stats, items and battles still need to be created. 

So I want to switch gears to focus on the creative side, instead of the hardcore bug fixing grindfest that we're in right now. 

Building the actual content of the real game will lead to thinking about programming problems that will arise.  For example – if there’s an ability of an enemy, player, or a boss fight with a scripting event and the current system doesn't support it, I'll have to go and build that.

So I'm thinking of tabling the project for the rest of the month, even the year, and really focusing on content.

I'll still be occasionally posting to this blog and youtube channel, but it will be character and world designs, tactical battle puzzles, art mock-ups and musings on RPG game design rather than hardcore programming.