Tuesday, October 13, 2015

Tiled - Terrain and Automapping

I finally figured out how to use the Terrain and AutoMapping features of Tiled with RPG Maker style spritesheets. I'm using the High Fantasy Bundle, which has a lot of awesome sprites, but was tough to get to play nicely with Tiled.





Examples:

Battle Tile Highlighting and Projectiles

Tiles in the Battle are now highlighted, depending on pending action:



Dev Stream of Projectiles shooting across the screen (arrows, spells, etc):

Saturday, September 19, 2015

Friday Night Gamedev Progress Report

Recorded yesterday - an update on the sprites, and showing off some of the new menus. Saving is also now functional!

Gamedev Timelapse!

I put together a timelapse of some gamedev from the other night. Turned out to be sort of fun to watch code and asset fine-tuning happen at 4x speed! Plus chiptunes!

May do this for some other long and boring coding streams in the future.

Closer to Alpha

I'm still here, hacking away. Here's my update on the current progress towards alpha, along with a demo of the latest build:



Friday, August 21, 2015

Character system and RPG Design - Brainstorming

Last night I also did some open ended brainstorming about character systems, progression, talent trees and rpg design in general. Here's the recording:

Building a Store - Part III

Here's the demo of the completed store -