I finally figured out how to use the Terrain and AutoMapping features of Tiled with RPG Maker style spritesheets. I'm using the High Fantasy Bundle, which has a lot of awesome sprites, but was tough to get to play nicely with Tiled.
I put together a timelapse of some gamedev from the other night. Turned out to be sort of fun to watch code and asset fine-tuning happen at 4x speed! Plus chiptunes!
May do this for some other long and boring coding streams in the future.
Last night I also did some open ended brainstorming about character systems, progression, talent trees and rpg design in general. Here's the recording: