The last few weeks have been pretty hectic with RL stuff, but I still have some realistic goals for April. The 0.0.3 pre-alpha build is pretty much done, but there's a few finishing touches before I upload it.
Once its done, I'll be changing gears to focus on the tree structure that will drive the non-combat portions of the game.
-Complete 0.0.3 pre-alpha build
-new project structure
-battlemap defined in data, loaded at runtime
-using temp gameobjects for particles, sprites and text popup notifications (floating damage, explosions, etc)
-TreeTest demo
-loading sample world, zone, dialog and quest from data
-able to navigate using text interface
-able to navigate through Unity interface (with icons, backgrounds, etc)
-Story / Game Design
-Continue to brainstorm game title, style, story
-Narrow down visual style for user interfaces, pixel art, backgrounds
-Writing character design, dialog, etc
-Brainstorming audio (music, sound effects)
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