Some highlights from the stream last night:
Demo of generating 2D TileArray from the Tiled Prefab, then using A* pathfinding for player movement:
Adding sprites to the gameworld:
Pause Menu Implementation:
Tuesday, July 28, 2015
Friday, July 24, 2015
Wiring Tilemaps
Here are some highlights from last night's stream, where I made some new tile maps, then wired them up in Unity to the World Maps, and some dialog scripts:
Creating Tile Maps in Tiled:
Wiring up in Unity, and testing:
Creating Tile Maps in Tiled:
Wiring up in Unity, and testing:
Tuesday, July 21, 2015
Down, But Not Out
I'm still alive and kicking!
I've been pretty busy with RL stuff the last few months, but I've been hacking away on a few things in my limited free time. I recorded a session over on twitch to go over what I've been working on. Here are the highlights!
I'm hoping to do a little bit of work every day, and post to the blog or stream at least once a week!
Tiled2Unity Demo
Object Triggers in Tiled wired up in Unity
Overview of the RPG tree structure
I've been pretty busy with RL stuff the last few months, but I've been hacking away on a few things in my limited free time. I recorded a session over on twitch to go over what I've been working on. Here are the highlights!
I'm hoping to do a little bit of work every day, and post to the blog or stream at least once a week!
Tiled2Unity Demo
Object Triggers in Tiled wired up in Unity
Overview of the RPG tree structure
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