Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Friday, July 24, 2015

Wiring Tilemaps

Here are some highlights from last night's stream, where I made some new tile maps, then wired them up in Unity to the World Maps, and some dialog scripts:

 Creating Tile Maps in Tiled:

 Wiring up in Unity, and testing:

Tuesday, July 21, 2015

Down, But Not Out

I'm still alive and kicking!

I've been pretty busy with RL stuff the last few months, but I've been hacking away on a few things in my limited free time.  I recorded a session over on twitch to go over what I've been working on.  Here are the highlights!

I'm hoping to do a little bit of work every day, and post to the blog or stream at least once a week!


Tiled2Unity Demo

Object Triggers in Tiled wired up in Unity

Overview of the RPG tree structure