Friday, August 21, 2015

Character system and RPG Design - Brainstorming

Last night I also did some open ended brainstorming about character systems, progression, talent trees and rpg design in general. Here's the recording:

Building a Store - Part III

Here's the demo of the completed store -

Tuesday, August 18, 2015

Battles and Dialog Test wired up, and Building a Store

A big milestone was reached over the last two weeks. Wiring up the Battle Game with the DialogTest Unity projects. These are both merged together, share data structures, and live in the UnityRPG solution.

Here's a short demo walking through the current game on the dev branch:



I also started working on a store. Last night I was able to build most of the backend, and a rough UI. I'm still wiring up the UI to buy and sell, but should have that done shortly, and will stream the progress.



Thursday, August 6, 2015

Quest System Demo

Quick overview of the quest system in the RPG. Flags can be set in dialog, battles, or info-popups on screen.

Tuesday, July 28, 2015

2D TileArray from Prefabs, Loading sprites at runtime, Pause Menu and More!

Some highlights from the stream last night:

Demo of generating 2D TileArray from the Tiled Prefab, then using A* pathfinding for player movement:



Adding sprites to the gameworld:


 Pause Menu Implementation:

Friday, July 24, 2015

Wiring Tilemaps

Here are some highlights from last night's stream, where I made some new tile maps, then wired them up in Unity to the World Maps, and some dialog scripts:

 Creating Tile Maps in Tiled:

 Wiring up in Unity, and testing:

Tuesday, July 21, 2015

Down, But Not Out

I'm still alive and kicking!

I've been pretty busy with RL stuff the last few months, but I've been hacking away on a few things in my limited free time.  I recorded a session over on twitch to go over what I've been working on.  Here are the highlights!

I'm hoping to do a little bit of work every day, and post to the blog or stream at least once a week!


Tiled2Unity Demo

Object Triggers in Tiled wired up in Unity

Overview of the RPG tree structure