Last night I also did some open ended brainstorming about character systems, progression, talent trees and rpg design in general. Here's the recording:
Friday, August 21, 2015
Tuesday, August 18, 2015
Battles and Dialog Test wired up, and Building a Store
A big milestone was reached over the last two weeks. Wiring up the Battle Game with the DialogTest Unity projects. These are both merged together, share data structures, and live in the UnityRPG solution.
Here's a short demo walking through the current game on the dev branch:
I also started working on a store. Last night I was able to build most of the backend, and a rough UI. I'm still wiring up the UI to buy and sell, but should have that done shortly, and will stream the progress.
Here's a short demo walking through the current game on the dev branch:
I also started working on a store. Last night I was able to build most of the backend, and a rough UI. I'm still wiring up the UI to buy and sell, but should have that done shortly, and will stream the progress.
Thursday, August 6, 2015
Quest System Demo
Quick overview of the quest system in the RPG. Flags can be set in dialog, battles, or info-popups on screen.
Tuesday, July 28, 2015
2D TileArray from Prefabs, Loading sprites at runtime, Pause Menu and More!
Some highlights from the stream last night:
Demo of generating 2D TileArray from the Tiled Prefab, then using A* pathfinding for player movement:
Adding sprites to the gameworld:
Pause Menu Implementation:
Demo of generating 2D TileArray from the Tiled Prefab, then using A* pathfinding for player movement:
Adding sprites to the gameworld:
Pause Menu Implementation:
Friday, July 24, 2015
Wiring Tilemaps
Here are some highlights from last night's stream, where I made some new tile maps, then wired them up in Unity to the World Maps, and some dialog scripts:
Creating Tile Maps in Tiled:
Wiring up in Unity, and testing:
Creating Tile Maps in Tiled:
Wiring up in Unity, and testing:
Tuesday, July 21, 2015
Down, But Not Out
I'm still alive and kicking!
I've been pretty busy with RL stuff the last few months, but I've been hacking away on a few things in my limited free time. I recorded a session over on twitch to go over what I've been working on. Here are the highlights!
I'm hoping to do a little bit of work every day, and post to the blog or stream at least once a week!
Tiled2Unity Demo
Object Triggers in Tiled wired up in Unity
Overview of the RPG tree structure
I've been pretty busy with RL stuff the last few months, but I've been hacking away on a few things in my limited free time. I recorded a session over on twitch to go over what I've been working on. Here are the highlights!
I'm hoping to do a little bit of work every day, and post to the blog or stream at least once a week!
Tiled2Unity Demo
Object Triggers in Tiled wired up in Unity
Overview of the RPG tree structure
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