In March, I'm going to diversify my efforts. Unity 5 was released, so upgrading the project is key.
I'm still going to work on implementing features and fixing bugs in the battle game, but also starting to do some writing about the world, story, and characters.
Lastly, one of the key pieces of technology I still need to make is a tree-traversal engine that can incorporate conditional / scripted logic. This engine will be used to traverse the game map, dialog trees, and quests. Look for a separate project / blog post focusing on the design and implementation of this.
March Goals:
- Upgrade project to Unity 5
- Polish / Bug fixes for the battle demo
- Continue working on design of world, lore, characters, stories, quests, etc
- Design of tree-structure engine that will power the map, dialog trees, quests, etc
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