Pre-Alpha 0.0.1
Build Notes:
- Improved Initiative List
- Color coding for character type.
- Scrolls to fit screen
- Current Player Avatar highlighted in Yellow
- Enemy characters - red highlight
- Player characters - green highlight
- Mouseover character tiles - display stats
- AP Count should be highlighted for Active Character
- Show Battle Log on screen
- Equipment Screen - Fixed to update for Active Character
- Buttons should only be enabled during Player decision state
To Do / Known Issues:
- Enemy AI - sometimes doesn't move.
- Enemy AI - only takes one attack, even if it has more AP
- Improvements to mouse over stats (better buff/debuff indicator. bugs with positioning)
- Group Heal - temp effect should show up on all chars?
- haste - not working?
- how are we adding additional AP? game needs to be more dynamic with 10AP
- Able to quit / end battle from battle screen.
- Some sort of end-battle stats (damage done, etc)
- Dragon battle - killed someone -> crash
- When you click a pending action (Move, Attack, etc), screen should indicate. Select box should change (gray -> green?) Red if move isn't possible.
- need to have service to return bool, given location, if possible.
- could also return patterns for Aoe effects.
- PCs should start in semi-close position on battle, near edge
- need to store extra data on board object for start locations - players / enemies
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