Friday, March 6, 2015

Pre-Alpha Release!

Here's the first rough build of the RPG!


Pre-Alpha 0.0.1 
Build Notes:
  • Improved Initiative List
    • Color coding for character type. 
    • Scrolls to fit screen
  • Current Player Avatar highlighted in Yellow
  • Enemy characters - red highlight
  • Player characters - green highlight
  • Mouseover character tiles - display stats
  • AP Count should be highlighted for Active Character
  • Show Battle Log on screen
  • Equipment Screen - Fixed to update for Active Character
  • Buttons should only be enabled during Player decision state

To Do / Known Issues:
  • Enemy AI - sometimes doesn't move. 
  • Enemy AI - only takes one attack, even if it has more AP
  • Improvements to mouse over stats (better buff/debuff indicator.  bugs with positioning)
  • Group Heal - temp effect should show up on all chars?
  • haste - not working?
    • how are we adding additional AP?  game needs to be more dynamic with 10AP
  • Able to quit / end battle from battle screen.
  • Some sort of end-battle stats (damage done, etc)
  • Dragon battle - killed someone -> crash
  • When you click a pending action (Move, Attack, etc), screen should indicate.  Select box should change (gray -> green?)  Red if move isn't possible.
    • need to have service to return bool, given location, if possible.
    • could also return patterns for Aoe effects.
  • PCs should start in semi-close position on battle, near edge
    • need to store extra data on board object for start locations - players / enemies

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