Tuesday, October 13, 2015

Tiled - Terrain and Automapping

I finally figured out how to use the Terrain and AutoMapping features of Tiled with RPG Maker style spritesheets. I'm using the High Fantasy Bundle, which has a lot of awesome sprites, but was tough to get to play nicely with Tiled.





Examples:

Battle Tile Highlighting and Projectiles

Tiles in the Battle are now highlighted, depending on pending action:



Dev Stream of Projectiles shooting across the screen (arrows, spells, etc):